THE STORY OF SCIENCE
Professor of Science Education at Stanford University, co-author of A Framework for
K-12 Science Education for the NGSS
Professor Emeritus of Linguistics and Philosophy, MIT
Fields Medalist,National Medal of Science Winner and Professor Emeritus Brown and
Associate Professor of Science Education, Stanford University
Science teacher at Saratoga High School
13 year old, Homeschooling
An immersive environment for
exploration with a mystery-adventure story and
scientific models within the game environment for investigation and conducting your own
journal that reads like a mystery novel, while providing insight into the history of astronomy
and mechanics from the ancient Greeks to Newton, and clues for solving the puzzles.
Chapter 1 covers the origins of science, and the shift from the flat earth of the Pre-socratics to the spherical earth and
physics of Aristotle.
Chapter 2 covers the shift from the geocentric universe of Ptolemy to the heliocentric universe of Copernicus and Galileo.
Chapter 3 covers the tussle between Galileo and the followers of Aristotle on free fall motion.
Odyssey covers Chapters 1-3. We plan to continue the story in a sequel, which would cover the following
Chapter 4 would cover the mathematics of uniformly accelerated motion as developed by Galileo (1D kinematics)
Chapter 5 would cover Galileo's ideas about inertia and the mathematics of projectile motion (2D kinematics)
Chapter 6 would complete the birth of a new physics with the construction of the three Laws of Motion and Universal Gravitation
Download your own Odyssey game copy, puzzle solutions, Steam key and Soundtrack for just $14.99!
To get exciting updates about the sequel game and bonus content!
An avid explorer of both great places and great ideas, Vivek is someone who likes to
plunge into the depths of questions that pique his interest. After being freed from
the drudgery of exams (he did very well in them!) that chased him till he was in
graduate school, he re-discovered his love for science and mathematics by looking
at the origin and development of big ideas in history. Dabbling with various ideas
to bring this narrative of science to children, he found that the active and immersive
world of 3D gaming provided the best answer and that led to the creation of âOdysseyâ.
Previously, Vivek worked on machine learning at Facebook and did his PhD at Georgia
Tech also collecting his potpourri of masters in mathematics, aerospace and computer
engineering on the way.
An engineer by education, a science buff by hobby, a father of two kids at home, and
an aspiring philosopher by heart, Omkar had a childhood fascination for Enid Blyton
adventures and exploration-based puzzle games (apart from birdwatching). Upon discovering
that science becomes infinitely more interesting when learnt through its history,
he embarked on creating a game that teaches science the way he wishes he had been
taught, and also satisfies his childhood fantasies (and hopefully those of children
around the world). In his past life, Omkar graduated with a Ph.D in Computer Science
from Stanford after doing research into human evolutionary genetics and cultural
anthropology, and worked as a Principal Engineer at WalmartLabs (formerly Kosmix).
Game Story Writer
Eric has worked in the interactive entertainment industry for over 25 years as a creative director, game designer, writer,
and usually combinations of all three. He received BAFTA and WGA nominations for
his writing in the video games Tomb Raider: Legend and Tomb Raider: Underworld. He
also writes Young Adult novels, including Not If I See You First and the upcoming
A Tragic Kind of Wonderful. Along the way he has earned a Mechanical Engineering
degree from UC Berkeley, a Multiple Subject Teaching Credential from San Francisco
State University, and raised his children on the coast. He is currently working on
his third novel while consulting and writing part-time for âOdysseyâ.
Jason has over a decade of experience with making games from consoles to mobile. Shipped titles for publishers Nintendo,
LucasArts, Disney & Activision, and has worked in a variety of roles such as 3D Artist,
Lead Technical Artist and Programmer. Enthusiastic about all types of games, and
mastering the pursuit of making games fun and making them look good! Jason joined
the project early on, delighted to work on an adventure/puzzle game that is inspired
by science and push the boundaries of educational games.
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